Next up
Finally done with the fourth island, so time to work on the UI once again.
Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Ink machine….
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Dream do come true….
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.
I'll work on the Controls screen later on.
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251120
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.












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