Next up
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
Merry Xmas everyone~ π₯³π₯³π₯³
Hope everyone is having a blast this jolly season~
Unlike me, who's still slogging along our game. π€£Here's a WIP look for our mission selection scene.
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Timelapse - Continue ReFix Movement Player - View Camera - Scene - OverallSuitMan - GalponBase Level Design. #game, #levelDesign,#televisions, #b3d, #blender, #unity, #teles, #lockerCV, #vaults,
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin π and Bonnie the Abeilline ("abeille", bee in French + feline) π
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Unique NPCs now have dialogue icons!













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