Next up
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
I somehow forgot to show this here on Game Jolt
OK so, I've changed the way these sand blocks work for quite a while now and I have been working on new stages since then
Sorry about that
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Merry Christmas everyone! I am happy to announce my brand new small christmas game called Light UP The Christmas! It's a cozy low-poly 3D platformer, where you need to run around lighting other candles and collecting bells! itch: https://vitavit128.itch.io/light-up-the-christmas
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
That's literally “How to turn a light flicker into a flashbang.”
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey












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