Version 1.1 Changelog:
Increased starting money allowing players to purchase a few gears in the emporium.
Added additional tutorial sequence before railway Zeezos encounter to better showcase newly introduced characters.
Added Training Dummies to teach fundamentals of the combat system. In depth coverage of less intuitive mechanics.
Added introductory descriptions of common states to Varis' hub function, strategic descriptions remain unlockable through dialogues.
Rebalanced Melodi's BRAVE engine by eliminate integer rounding issues that cause her to be too weak without any Spirit boosts.
Rebalanced Varis' Steel Salutation to require less BRAVE.
Changed Sol's introduction sequence during Arachnid battle to also showcase his Passive ability.
Rebalanced Zaxxi's Moonwhisper Ω to have a slightly high Spirit scaling on the heal.
Added more overworld treasures.
Allowed re-entering of Sootwell South Mines with rest point so players may farm for Warprints if they so choose.
Added mini fast travel within Delancia in between districts.
Additional Save Points in the overworld.
Misc. proofreading.
Rebalanced Vitalin from 150 to 200 Health healing.
Removed menu access in the campsite to prevent runtime errors.
Rebalanced Crau to have slightly weaker defenses, use 'Venomous Stinger' less frequently.
Rebalanced tutorial encounters, Zeezos will use 'Deflected' less often.
Rebalanced Apex Zeezos deals slightly less damage with group assault to prevent cases where player dies while above 50% HP.
Added cursors to leaping points.
Removed 1 Patrol during stealth/escape sequence.
Misc. collision fixes.
Fixed map traveling issues from Wishbrooke to Wishpeak.
Added Shortcuts in Wishpeak to help with backtracking.
Rebalanced the damage output levels of Sorcerer Permit. (Edge of Reality)
Changed starting Warprints during character selection. (Edge of Reality)
Added indicator of starting Warprint equipped on each character during their selection text. (Edge of Reality)
Added text descriptions of starting bonus for 'Monster Harp', 'Proto Trinkets' and 'Chromatic Lodepike'. (Edge of Reality)
Added Edenstill Saplings to the first area of each elemental dungeons. (Edge of Reality)
Added Save Points to bonus areas requires no combat to progress. (Edge of Reality)
Abridged roguelike mode to only be 4 Stages, updated instructions. (Edge of Reality)
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