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PAPER TANKS
4 years ago

Demonstration of game development from scratch




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Now it looks more like my Sims 2 or Half-Life 2

UI Material Property Injector

📖 The package provides a component to easily change material properties for Unity UI without custom shaders.

🔗 https://t.me/unity3den/488

📁 #Tool #Material #Editor #UI #GUI #Injector #tweener #code

It was 3 years of development, the notebook is empty...

FUNDRAISER LIVESTREAM #SaveJim

TinySaveToolbox

📖 Easily save, load, encrypt, and compress your game data.

🔗 https://t.me/unity3den/477

📁 #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

Here are some new skins for a heavy tank Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay

We played Dark Sanctuary with my orchestra!

Recall that the game will be pumping tanks. Spare parts can be found on levels and through the menu to replace them directly during the battle. Made a small concept for better understanding