I think it’s time for a change.
More specifically, I mean a change in the time of day.
For Neropolis City, we have been working on a small day/night cycle for the new environments in the area. Since players will be spending a much longer time in Neropolis compared to the last city, we wanted to explicitly show the passage of time.
![5d090feab35f4.gif 5d090feab35f4.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090feab35f4-iyah8qrx.gif)
More about Sunset Environments and Dialogue UI Prototypes Below!
![5d090fec7b4e4.gif 5d090fec7b4e4.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090fec7b4e4-herzraeg.gif)
Battle famous Ekosi celebrities and take the tournament to the next level in Neropolis!
![5d090fee3aa23.png 5d090fee3aa23.png](https://m.gjcdn.net/content/750/2030436-myx6wcce-v4.webp)
*If you haven’t already, please follow and Wishlist Luckless Seven on Steam!
![5d090feee45b3.jpg 5d090feee45b3.jpg](https://m.gjcdn.net/content/750/2030438-avasmkrh-v4.webp)
Demo recently updated ~25 days ago with many many bug fixes and a giant UI upgrade to the dialogue system. This approximately 2.5-8 hour demo can be downloaded and played on Steam, Itch.io, GameJolt, and IndieDB
We now have a sunset version for every outdoor area in Neropolis. Water is very abundant around Neropolis, and the changing reflections make for a very different vibe!
![5d090fefa4a25.gif 5d090fefa4a25.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090fefa4a25-7turactx.gif)
Higher quality GIF of the first image.
![5d090ff181a4b.gif 5d090ff181a4b.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090ff181a4b-r2jqzcah.gif)
Version 1: Accidental Kool-Aid River.
![5d090ff468469.gif 5d090ff468469.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090ff468469-taf9agyf.gif)
Version 2: Accidental Fanta Sea. Thank you so much to r/indiegames for the detailed, constructive feedback on our sunset environments.
![5d090ff734913.gif 5d090ff734913.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090ff734913-hkrbnype.gif)
Version 3: Might need a bit more color. What do you think? (The water and foam are more transparent and water reflections are pink)
![5d090ff984dda.png 5d090ff984dda.png](https://m.gjcdn.net/content/750/2030456-jy3y9k6i-v4.webp)
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Overall, we’re really happy with how the water is looking in the sunset scenes. The design of the city provides us with a good opportunity to show off the game’s lighting and water effects. We’ll be taking another pass at the reflections to make the water look a bit less uniformly orange.
![5d090ffa3624f.gif 5d090ffa3624f.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090ffa3624f-pieqihjk.gif)
In our last update “Dev Diary #55: The Write Stuff” we showed off this very work-in-progress animation. For those who guessed, it is a new walking animation! This new walking animation is only used in certain story segments.
![5d090ffbc6ab6.gif 5d090ffbc6ab6.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090ffbc6ab6-dtmvysfv.gif)
What happens in the story to use this new walking animation?! Well, you’ll just have to play to find out! ;]
But the tides aren’t the only thing changing. In the near future, we have plans to do a revamp on our UI. The graphics for our environments have improved over the years, but we still have some legacy UI that was created back in 2014/2015 (wow, it’s been a long time!). We want an interface as polished as the world. But it’s not just appearances: these changes will also lead to better performance. We should have a lot more to share with you in the coming devlogs.
![5d090ffdb57cc.png 5d090ffdb57cc.png](https://m.gjcdn.net/content/750/2030460-m5avfpsi-v4.webp)
Join our Mailing List! to stay up-to-date! We will send out emails once a month with a summary of our weekly devlogs.
![5d090fff27249.gif 5d090fff27249.gif](https://i.gjcdn.net/public-data/fireside/posts/10/116/646866/media/5d090fff27249-hbwawryi.gif)
New dialog UI Prototype that we’re working on. This will enlarge/fullscreen the talking character. We are very likely to move the smaller portraits around and also shift the response/choice menu so there is no overlap.
As always, if you have any questions about how we tell the story, leave us a comment or join the conversation in our L7 Discord! We love questions and feedback.
Until next time!
Download the latest demo on Steam | Itch.io | GameJolt | IndieDB
Also, join our Discord and Mailing List!
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