Game
Freeborn

8 months ago

Dev Diary #74: Love is in the Air Tonight


Howdy folks,

Today I wanted to talk about a feature that has become a staple in many story-driven RPGs. It is something we get asked about during every convention we attend and has been, by far, our most requested addition to the game. I am, of course, referring to having romanceable companions throughout the story campaign.

We have mentioned in the last few posts the great amount of time spent restructuring the opening sequences of the campaign to reflect some of the darker tone that was initially seen in the “mindscape” sections while Mark is dreaming.

1_freeborn_inner_sanctum.png

Surreal environments like this show off the escalated nature of Mark's journey.

2_freeborn_ocean_ruins.png

Floating platforms welcome Mark into another realm entirely.

Well, I am pleased to announce that Mark’s adventures are not only taking a darker turn, they are taking a romantic turn as well. This is something that has been a long time in the works, and we are finally ready to reveal what we’ve been cooking so far.

As you may know, Mark’s journey throughout the campaign is inextricably tied to his traveling companions. They drive most of the story elements and provide a greater insight into Mark’s past and the world around him. Freeborn has always had a strong social component, and this is reflected in the game’s quests and dialogue system.

We’ve had approximately 1000 individual people asking us to add a romance component to the game. This came from in-person interactions, surveys, forum feedback and direct messages. This is something we’ve also wanted to add for a long time - unfortunately, medical issues both within the team and with some of our family members disrupted the cadence of our workflow and required us to prioritize other focuses.

3_freeborn_setwon.gif

Recent work has included an overhaul to the Ekosi UI. We love it.

So with that said, we’d like to introduce 2 new characters that will be potential romances during your journey. This won’t represent everyone you can romance, but we’ll be keeping the rest a secret for now.

The first character is someone Mark will meet early in the story near his first Ekosi tournament. She will not necessarily be part of your normal traveling party like Jacob and Krista, but you will continue to encounter her as you progress through the tournament and travel the country.

4_freeborn_goth_preview.png

The first of Mark's potential companions is dark in dress, and extremely confident.

There will also be other characters that are participating in the tournament who will be regularly encountered throughout the story. The other romance option is one such character who is also trying to progress through the tournament.

5_freeborn_redhead_preview.png

The second of Mark's potential companions is quieter, but more than a handful in Ekosi.

We can’t wait to show these characters to you in-game. We’ll have more to say about them and other companions in an upcoming post.

Until then, stay safe out there!



0 comments

Loading...

Next up

Dev Diary #67: Springing Ahead

Dev Diary #69: Giving and Receiving

Dev Diary #71: Huge Engine Update, Ohayocon and Beyond

Dev Diary #72: The Results of Updating 100K Lines of Code

Dev Diary #66: Luckless Seven is now Freeborn

Dev Diary #56: Time For Change

Dev Diary #64: Clear Skies Ahead

Welcome to another hot update for all things Luckless Seven.

Dev Diary #68: Level Design Done, UI Refresh In Progress

Dev Diary #63: Warming Up

The Deckpoint team is here again with a hot new update as we leave the cold behind us.

Dev Diary #73: Maximum Razzle and Dazzle