Game
Dawn Eclipse

1 year ago

Dev Log #5

The special Bloom you see is an optional setting you can turn on or off in game.

Oh and I got the Boss Health Gauge working!


gnome.png

This is a Gnome, no I won't say the dead meme.

But they'll be in the island where the Bushell's are.
They're fast but do moderate damage.

rock_golem.png

G O L E M

intro_part_5.png

Also working on an Intro Cutscene, not sure I'll ever use it but it's there.



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I decided to make human designs for Harlequin and Ignis

Harlequin is now named Fuze as a human

Ignis remains the same name wise

I'll make moveset pages for the two soon enough

We gots some new music made by @Richard_lol

go follow he'll be helping out with the games OST!

So it's my spawn day and I had zero clue

Uhhhhhh

Here are some concept designs-

- Happy 10th Year Anniversary FNaF World! -

I can finally talk to you guys about the Project now that it's roughly 45% finished basic coding.

I made a move sheet for Ignis (second image)

Dev Log #3

Here's your monthly update on the game.

Another snippet of a battle. Once more I shall say that the graphics you see will be changed. Battle Backgrounds included.

- Happy 10th Anniversary FNaF World! -

Sorry that I couldn't get the anniversary image done on time I underestimated how long this would take so here is a WIP of what I've got done so far I'll try to finish it before the weekend hopefully...

Dev Log #4

this is Bushell, it is a bush... it has arms and eyes. Did I mention it's a bush?