
Next up
What does success look like for your current project? #Devruary Success is the friends we made along the way. 
How do you deal with burnout? #Devruary
Honestly? I just... step away. Stop coding. 
The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260517
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
What advice would you give a new dev? #Devruary START. SMALL.
I'm talking Flappy Bird, Brick Breaker, Pong level small.
Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run. 
#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20260517
Available on #Steam:
What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.
The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.
Very brief information: In the next two days, there will be a big demo test for Cardforge. A very important feature will be tested. If you're interested, message me; I'll be accepting all friend requests for the next three days.
What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!















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