11 months ago

✨ Dev log time! Starting a series of bite-sized game dev tips and tricks. First up: OnValidate(), perfect for lazy devs like me who want things to clean up automagically 😎 #unity #gamedev #indiedev #csharp #programming




0 comments

Loading...

Next up

What does success look like for your current project? #Devruary Success is the friends we made along the way.

What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update(). I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT??

Never before in my life did I think I would see this message. Damn, I didn't even know it existed. And this is a 2TB SSD we're talking about. I'm so screwed. #Unity #GameDev #IndieDev

Super Sandbags are rogue members of their species, who have forsaken the joy of kinship in favour of the thrill of battle. When a group of Super Sandbags gather, trouble is surely brewing. Bunch o' lunatics.

#indiegame #pixelart

What advice would you give a new dev? #Devruary START. SMALL.

I'm talking Flappy Bird, Brick Breaker, Pong level small.

Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run.

It’s #WishlistWednesday ! We’re about two days off from the #BulletFest Steam event, but hey, better late than never, am I right? 🤣

We just got a sparkly new trailer for our updated demo. What do you think? #Unity2D #indiedev #Shmup #BulletHeaven

What lesson did dev teach you the hard way? #Devruary Expect the unexpected.

That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos.

How do you deal with burnout? #Devruary

Honestly? I just... step away. Stop coding.

The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.

The wasteland hits different when you're the freak! #indiegame

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.