After several days of development, the core editor functionality is now working, including a real-time hitbox renderer. This means objects can now be edited directly in the editor and immediately visualized on the stage.
Moving the sliders now updates the hitboxes live, allowing positions and sizes to be adjusted while instantly seeing the result. This makes level building significantly faster and much more intuitive.
The editor currently supports three visual modes:
Full Mode – complete editor interface with all controls
Slim Mode – reduced UI for more screen space
Hidden Mode – almost full focus on the scene itself
The hitbox renderer reads directly from the calculated object data, which means the editor shows exactly what the engine will use during runtime.
At the moment the editor already supports:
Editing object data
Loading entries
Saving entries
Real-time hitbox visualization
Multiple editor view modes
Next steps for the engine are:
Finalizing Save / Load stability
Implementing the Build system
Optimizing the Core runtime to handle larger numbers of hitboxes efficiently
The goal for the runtime is to reliably process 50+ hitboxes per frame, with higher targets planned for future versions.
Development so far has taken about six days, and seeing the system finally render and update hitboxes live has been incredibly satisfying.
More updates soon.
















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