Game
FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]
2 years ago

DEV UPDATE: 2/6/24


Made a Lot of progress recently,

Got 9 out of 10 Environments done

14 out of 17 Animations,

and 6 minutes of New Audio and SFX

Within the next week or two, the game should be finished, it'll then enter Play Testing, and Additional Polish (I've actually been polishing everything as time goes on, so this should be pretty easy!)
If everything goes well, i might release the trailers early, and release the game on the 21st instead.


The total time currently is ~25 Minutes if you go straight through, and ~30 Minutes if you do some Exploration, Finding Easter Eggs, etc.

Guessing the game will be ~40 Minutes, again, expecting you just go straight through, and don't die or explore any.

I'm very happy with the way the pacing goes, the game has around 7 Levels/Chapters, and for example: Level A has no threat, or introduces the Threat at the end,

Level B begins with a threat, and that repeats for the entire Act.

Trying to make every level feel Not too long and drawn out, or Way too short is pretty tough. But everyone I let play test and see the game so far seem to really like it, so that's a plus lol


I feel like i'm getting quite a bit better at Animation and Level Design, Likely gonna go back and touch up some older ones.



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really happy with how this game is turning out. Hoping to have it ready soon!

My new FNaF game: DELIRIUM is out now!!!

~40 minutes of playtime

Developed over the course of 8/9 days.

A classic FNaF experience. Made for those who have experience with FNaF 1 - 4.

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

2 DAYS LEFT...

Just some scrapped renders. was going to be used for death screens.

Act 1 Reimagined - Coming Soon

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

TOMORROW... • ACT 2 DEMO AT 10:00AM