So, unfortunately for my gamedev projects, I’ve now got a 40+ hour a week nightshift job and it’s eating all but 4 hours of my time a day (except for the 2 random days I’m off a week.)
This means the update frequency for SRZ is probably going to drop heavily. Most of my energy is going toward doing my work well as it’s rather demanding stuff for me. However I’m still comitted to getting this game out and complete, it’s jsut that my time to do so has shrank.
OKAY ENOUGH OF THIS GARBAGE FUTURE TIME!
Right now I’m working on refinement and stabilization of the game, mostly trying to tackle the problem of the initial difficulty cliff that the majority of people I’ve talked to while they’ve played have had. I certainly can’t get too much feedback on that sort of thing.
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