Game
CRUSH
7 years ago

Developing CRUSH has CRUSHED me - An important update.


To say that making games is hard, is an understatement. All the time and work is crazy - and sometimes just to sell it for a dollar. But I’m still amazed and surprised that someone would like what I make.

If you haven’t noticed, another one of my games The Tomb of Varanu has been featured here as well. I’m feeling very grateful - but, I need to address an elephant in the room. CRUSH. Where is it? How far along is it? When will it be finished? These are questions I’m asking myself and I wanted to be completely honest with you. Launching CRUSH broke me a little bit. After the failed Kickstarter, I tried pushing through it. After the failed launch on Steam, I tried pushing through it. The truth is though, I’m failing at it.

I had to stop because of work. I had to stop because the floods destroyed my parents house. I had to stop because living in Los Angeles killing my bank account. I had to stop because I had to move. I had to stop because I burned out… and in trying to find more ways to get funding, so I can create the game; I created more distance from its completion.

CRUSH is my baby and the force that pushed me into a passion for game development that I didn’t know was in me. I’m still working on the game, but very very slowly.

I’m sorry for taking so long. I’m sorry for breaking my promise of completing it sooner.

Thank you for the support. Clicking that follow button is very trivial when going throughout the day, but when I see it - it encourages me so much.



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