Game
Hollowborn

4 years ago

Development Log #1 - "Gotta Start Somewhere"

#ScreenshotSaturday #Indie #Unity #Gamedev


Hello everybody!

Here's the first development log for my new game Hollowborn, which is so good to say after all this time of staying quiet and keeping the game on the down-low since I don't want to spoil too much before the game is released.

Release Troubles

Speaking of released, there was a demo which was supposed to come out recently but I decided to delay it since there is still so much to do and I had underestimated how long some systems would take to be put in places such as the shop and hub world. But I'm hoping the game will be released around December If I play my cards right and get everything done and playing nicely together.

What Is Hollowborn?

This new game I've been working on has been in the works for about 4 to 5 months now and brings a lot to the table from my first game Riverwood. This includes a hub world, weapon and item shop, large semi-open world, and loads more which I'm very excited to hopefully show all of you when I release it SOON™!

hollowborn_gg.png

What about Riverwood 2?

Sadly Riverwood 2 has been put on the shelf as working on the game was tough and during development, I felt forced to do things a certain way or force enemies or weapons which weren't fun. But ultimately I decided to say f-it and start over with a new project which gave me so much creative freedom and a chance to do cool things which I'm very proud of.

oldeffectr2.jpg

Future Plans For The Demo!

Currently, Hollowborn is being developed solo and may take some time before it becomes a completed product, I'm still aiming for a small demo for December, but if the demo isn't up to some standards it won't be released because I know If I wouldn't play it then no one would so If the demo gets delayed you'll know why.

Until Next Time!

Thank you all for reading the first development log for Hollowborn it means a lot, and be sure to check out the Gamejolt page and my Twitter for updates and teasers!

- FP



1 comment

Loading...

Next up

Hollowborn Development Log #3 - "Volcanic Damnation"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Hollowborn Development Log #2 - "Shocking Discoveries"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Hey everyone! Long time no see It's been a while since I made a long post like this but, it's to show off some new screenshots, announce something in the works, and talk about some other cool stuff!

READ MORE BELOW!!!⬇️

#screenshotsaturday #Unity #gamedev

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Created an zombie like enemy AI script which works (somewhat) well with the animation's and the player. Obviously very early showcase but I'm slowly working my way forward. #WIP #unity3d #gamedev #indiedev #screenshotsaturday

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Here's an early video of a simple door mechanic I worked on, I wanted to replicate Resident Evil's door system which changed rooms while keeping your position on the last room and when you returned your player spawned near the door. #indie #unity #gamedev

Demo Releasing on February 1st!

#ScreenshotSaturday #retro #Unity #gamedev

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove