Game
Hollowborn



3 years ago

Hollowborn Development Log #3 - "Volcanic Damnation"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP


Hello Everybody!

Happy New Year Everyone! Today I wanted to show off some new things this month mainly about the new level I've been working on and the quality of life features I've added and will continue to add! I also wish to talk about the saving and progression system in the game as it hasn't been talked about much!

New Level - "Volcanic Damnation"

As the title suggests, there has been a new level added to Hollowborn which takes the player through a dangerous new dimension filled with new enemies and lava-infested rivers. Naturally, there will be many different dimensions with different themes and layouts, so far I've thought of a snow dimension, ghostly dimension, and so on for the game.

vd2.png

"Quality of Life" Features

Since starting the project I went in with a quality first perspective, and up until recently I found that I needed to stick to that perspective so I've changed, modified, and added lots of different aspects of the player, enemies, and how each level plays so playing the game is easy to pick up and play.

Saving System

When thinking of multiple playthroughs and ways to make playing the game worthwhile, I've added a save system that will save the players health, weapons gathered/bought, and more so for any reason, the player needs to leave or stop playing the game they will be able to continue where they left off before entering that dimension.

Level Progression

Now with Level progression it's simple as when the player completes the level there will be a pickup/key system where the player will pick up this key and that key will be used to unlock the next dimension, of course, I might change this system where the player can pick and choose a dimension to open but let me know what you think in the comments!

vd3.png

Thank You for Reading!

Be sure to check out the Hollowborn Gamejolt page and my Twitter for more updates and teasers!

- FP 👻



0 comments

Loading...

Next up

Hollowborn Development Log #2 - "Shocking Discoveries"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Created an zombie like enemy AI script which works (somewhat) well with the animation's and the player. Obviously very early showcase but I'm slowly working my way forward. #WIP #unity3d #gamedev #indiedev #screenshotsaturday

Castles, rituals, caves and more!

Showing off some screenshots of the level design and talking about some of the aspects of the upcoming game!

READ MORE ABOUT IT BELOW!!!⬇️

#Unity #gamedev #devlog #WIP

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

Been working on an improved Character Controller for a new game, which is superior to the one I used on previous projects, and it has all the bells and whistles such as dashing, crouching, and double jumping! Super happy about the way it all turned out!

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Development Log #1 - "Gotta Start Somewhere"

#ScreenshotSaturday #Indie #Unity #Gamedev

Here's an early video of a simple door mechanic I worked on, I wanted to replicate Resident Evil's door system which changed rooms while keeping your position on the last room and when you returned your player spawned near the door. #indie #unity #gamedev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Demo Releasing on February 1st!

#ScreenshotSaturday #retro #Unity #gamedev