Hello again!
Here’s some of the neat changes in the indev Love2D version since last time:
Dying in TTD is now 100x more epic, as the enemy explodes when you defeat them in an epic bloodbath.
You can no longer spam the attack button to defeat your enemy, you can only attack when the animation shows your character attacking. Which means that some weapons have long attack times, but dish out epic damage.
Colliders have been ditched in favor of being able to easily pass one another.
Minor physics improvements have been made, along with adjustments of gravity.
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