Game
Projekt: RED
9 years ago

Development Log 5/17/2017


The Art Update

Since at the moment I’m having issues making the wall-push off mechanic(the code for some weird reason not cooperating with me so I had to post it on the Godot Forum: https://godotengine.org/qa/) so I did some artsy stuff because I’m the only mofo making this game.

So here’s the thing: I ajusted the artstyle to something like this:

5d0b0ddd0d2fb.png

Why the simplistic artstyle? Because I have to do animations myself like this:

5d0b0dde1c06d.gif

And I don’t want to worry about detail even though the animations will be around 12 fps it’s still hard work. I applaud to the people who do this traditionally. Especially those 24-30 fps ones. I’ll be using Firealpaca for the animations(NOT Open Toonz. I like the program but it has such a poor UI that I can’t even select a frame and just drag it with my mouse/stylus) and Paintstorm Studio for the official/concept art for the rest of the time. It’s cheaper than SAI.
Also I might post some other artsy updates(because it’s a hobby of mine) in the future. Hopefully at one point give out a music one buuut who knows!

Also, I’m planning to update to Godot 3.0 once it comes out because I want that visual scripting BABY! I’ll use it for my animations and other little things like NPC behavior and interactions and probably for super complicated things like boss fights, the dashing mechanic(like in Minecraft), in-engine cutscenes because I’m too lazy to make an cinematic animation by hand and stuff messing around with the many worlds interpretation(Three endings tho, I’m only a human female dealing with high school, hormones and other sh*t. Let’s not go too crazy!) Basically for stuff that I have no idea how to code. I have a good idea on how to code the Multiverse thingy but that’s complicated.

Anyway, tschuss!



0 comments

Loading...

Next up

We are under attack!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

An old abandoned potion-shop once belonging to a unknown people of magic and wonders -- that is tucked away from the world. Only to be found by the most daring of adventures setting out to find these remnants of a once great civilization, lost to time.

Sonic Red Ridge Update! Everything you see here will surely change by the time i'm done with it, but i'm happy with how it's shaping up so far :D