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47
4 years ago

Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.




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This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

Battle Scene Clip from Juno

Finished designing this area, just gotta add a ton of polish to it right now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…