
Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.
Next up
Finished designing this area, just gotta add a ton of polish to it right now
Live Battle Grid System I'm working on for rpg maker engines (mv+).
I post frequently on twitter: https://twitter.com/synrec_kaisyl
Summoning system coded into Juno for the full version.
Skill set for rebecca union not final.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
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Join the game jam: https://bit.ly/GameDevCommunity
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Battle Scene Clip from Juno
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.
The battle system takes inspiration from megaman battle network but functions as its own system.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
@Briferstorm ![]()
is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
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before the quest ends on October 28 and you'll get Coins!
art comission.











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