
Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.
Next up
Battle Scene Clip from Juno
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.
The battle system takes inspiration from megaman battle network but functions as its own system.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Summoning system coded into Juno for the full version.
Skill set for rebecca union not final.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Finished designing this area, just gotta add a ton of polish to it right now
Live Battle Grid System I'm working on for rpg maker engines (mv+).
I post frequently on twitter: https://twitter.com/synrec_kaisyl
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers











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