5 years ago

Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl




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Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished designing this area, just gotta add a ton of polish to it right now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

Battle Scene Clip from Juno

We're being shown many pets on our server and we've already picked some to add to the game! Here's how they compare from photo to in-game sprite! 🔍

We're still accepting pets until the 6th of September, so join our server if you'd like to show us yours! 😻

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz