
Live Battle Grid System I'm working on for rpg maker engines (mv+).
I post frequently on twitter: https://twitter.com/synrec_kaisyl
Next up
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Battle Scene Clip from Juno
Finished designing this area, just gotta add a ton of polish to it right now
Summoning system coded into Juno for the full version.
Skill set for rebecca union not final.
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: Whatโs the biggest dev mistake youโve made?
This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.
The battle system takes inspiration from megaman battle network but functions as its own system.
Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.
THIS IS MY GAME'S GAME OVER SCREEN...
๐๐๐
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ











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