Game
Fall
11 years ago

Development on Hiatus (No duh)


I haven’t updated this game since the game jam, because of school and I hate Unity3D. I never liked it from the start. I’ll post one more update to this game in the next few weeks. That update will have sound, but after that I’ll be switching to the Godot Engine. It’s much less bloated and has a code editor built-in. The general UI is the same as Unity. There was a few more things I wanted to add to this game, but they would be hard and possibly expensive to do.

The next update will/should have:

  • Sound, Music, etc

  • Infinite Mode

  • Tweaked UX

  • Particles?

  • Android Port?



0 comments

Loading...

Next up

art comission.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Showing off player 2 😎

What do you think?

Levels' maps.

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)