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Development updates: π¨ Added HDRI Backdrop π¨ Experimenting with Lighting and Post-processing π΅ Added Gameplay soundtrack Future development: βοΈ Implementing procedural level generations π¨ Further level designs
Aiming to make a multiplayer runner-type game with post-apocalyptic themes π Development updates: πΉοΈ Added "Hosting" and "Find Sessions" features πΉοΈ Added "Single Player" mode π¨ Designed the Main Menu UI π΅ Added Main menu soundtrack
Embark on a new journey... π
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Why walk when you can jump?
a drawing I did because I was boredπͺ. But I love how it turned out.π
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