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[Reworking On] Sonic.EXE: The Last Days of Mobius (Round 1)

2 years ago

Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!




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screenshots for the rework (not finalized)! Keep in mind the level sonic is in is just a placeholder until it can be properly changed to something unique!

changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)

oh btw, I'm not dead! I've been thinking of mock-ups for what my fan-game should have and what it should look like! Please note the tails and knuckles sprites will be changed in the main menu so, expect that soon!

new oc moment.

the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!

A recreation of boombuster's sonic.exe I guess-

Devlog #2 I need to know if this crash frame is even good or not? I mean sure it may be not be great but I tried to make a fake crash frame for knuckles route!

The Rework Update is done and available now for download!

This update features Sonic, Tails, Knuckles, Eggman and Metal Sonic as playable characters.

New stages, new "Final Escape" theme and many more!

Any bugs must be reported so I can fix them!

Omg, this game has 10 followers, thank you, and here is a sneak peek for mecha sonic mk II's level screenshot! (please note this is a work in progress)