
Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!
Next up
just an ordinary walk amongst the old-day castle
changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)
#WIPWednesday an official boss fight for metal sonic (the development for the boss was only getting started on keep that in mind!)
new oc moment.
the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!
A recreation of boombuster's sonic.exe I guess-
tomorrow
Unless if I get stressed out from too much of this game developing or drama breaks out, I am taking a break from gamejolt and game developing! It will be a while before I post every so often! Here is what Mecha Sonic's boss would've looked liked!
The Rework Update is done and available now for download!
This update features Sonic, Tails, Knuckles, Eggman and Metal Sonic as playable characters.
New stages, new "Final Escape" theme and many more!
Any bugs must be reported so I can fix them!
screenshots for the rework (not finalized)! Keep in mind the level sonic is in is just a placeholder until it can be properly changed to something unique!














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