
Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!
Next up
oh btw, I'm not dead! I've been thinking of mock-ups for what my fan-game should have and what it should look like! Please note the tails and knuckles sprites will be changed in the main menu so, expect that soon!
Omg, this game has 10 followers, thank you, and here is a sneak peek for mecha sonic mk II's level screenshot! (please note this is a work in progress)
#WIPWednesday an official boss fight for metal sonic (the development for the boss was only getting started on keep that in mind!)
A recreation of boombuster's sonic.exe I guess-
its been awhile, hasn't it? probably. anyways, there was this question that's been in my head for awhile and well. I just wanted to get it out.
The Rework Update is done and available now for download!
This update features Sonic, Tails, Knuckles, Eggman and Metal Sonic as playable characters.
New stages, new "Final Escape" theme and many more!
Any bugs must be reported so I can fix them!
#WIPWednsday Some boss-fight I am working on for Sonic.EXE: The Last Days of Mobius!
Unless if I get stressed out from too much of this game developing or drama breaks out, I am taking a break from gamejolt and game developing! It will be a while before I post every so often! Here is what Mecha Sonic's boss would've looked liked!
Sup, here's some sneak peek of a warning screen + the intro + the title screen and now the menu.
Enjoy!!
Devlog #2 I need to know if this crash frame is even good or not? I mean sure it may be not be great but I tried to make a fake crash frame for knuckles route!














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