
Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!
Next up
screenshots for the rework (not finalized)! Keep in mind the level sonic is in is just a placeholder until it can be properly changed to something unique!
Notice: Ok, so, the game development will take longer and if you are seeing this post, just read the article!
changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)
new oc moment.
its been awhile, hasn't it? probably. anyways, there was this question that's been in my head for awhile and well. I just wanted to get it out.
A recreation of boombuster's sonic.exe I guess-
the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!
Omg, this game has 10 followers, thank you, and here is a sneak peek for mecha sonic mk II's level screenshot! (please note this is a work in progress)
The Rework Update is done and available now for download!
This update features Sonic, Tails, Knuckles, Eggman and Metal Sonic as playable characters.
New stages, new "Final Escape" theme and many more!
Any bugs must be reported so I can fix them!
You know how this game might take some time! Well... it might take more longer than it should! Let me explain! (Read in the article for more!)














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