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Hero's Harvest Devlog 1 - Combat System 1/2
[Devlog 7] - Backgrounds
Truthfully, I'll tell you. It's hard for me to make backgrounds for games, but this one is my favorite. Initially, I had two versions of the background and they both sucked, so I chose an 80s retro sunset design for background.
[Devlog 4] - Swift System and Better Movement - Stand Your Ground
(The Swift System) inspired by SF6 Drive Rush Mechanic
Swift Dodge - Evasion after heavy attacks
Swift Dash - Boost your mobility and extend combos by canceling Heavy Attacks
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
[Devlog 5] - Hit Effects
For the Hit Effects, I'm opting for a pixelated look
Inspired by Monster Hunter World Slash Hit Effect
Hero's Harvest Devlog 2 - Combat System 2/2
Diary of Our Days at the Breakwater
Congratulations to @Freddy9207 , our #LTCOKills winner!
They posted a Mission Accomplished screen showing that they got 1,814 kills!
Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2
[Devlog 6] - Special Attacks and Juggle Combos
Finally added juggle combos in the game
Having the ability to toy with your enemies in juggle state is my favorite thing about combat systems like Devil May Cry
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