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[Devlog 5] - Hit Effects
For the Hit Effects, I'm opting for a pixelated look
Inspired by Monster Hunter World Slash Hit Effect
Diary of Our Days at the Breakwater
Concept Art
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
[Devlog 4] - Swift System and Better Movement - Stand Your Ground
(The Swift System) inspired by SF6 Drive Rush Mechanic
Swift Dodge - Evasion after heavy attacks
Swift Dash - Boost your mobility and extend combos by canceling Heavy Attacks
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Hero's Harvest Devlog 2 - Combat System 2/2
Hero's Spirit Devlog 1 - Concept and Movement
Hey everyone, Mr. Dev here! Did you like the video style? I’m planning to make more devlogs like this and keep improving the quality. If you want to see the game’s progress, don’t forget to follow!
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
[Devlog 6] - Special Attacks and Juggle Combos
Finally added juggle combos in the game
Having the ability to toy with your enemies in juggle state is my favorite thing about combat systems like Devil May Cry















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