
[Devlog 7] - Backgrounds
Truthfully, I'll tell you. It's hard for me to make backgrounds for games, but this one is my favorite. Initially, I had two versions of the background and they both sucked, so I chose an 80s retro sunset design for background.
Next up
SEASON 1 - NEW CHARACTER (RYOZO) HAS JUST BEEN REVEALED
Try out Now on the Free Update V1.5.3 to Play as Ryozo (REACH PLAYER LVL 9)
Buy F1st Strike Now: https://polydood.itch.io/f1st-strike
[Devlog 3] - Light Attack / Heavy Attacks - Stand Your Ground
Added Basic Attacks planning to add more soon
[Devlog 1] Movement - Stand Your Ground
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
[Devlog 6] - Special Attacks and Juggle Combos
Finally added juggle combos in the game
Having the ability to toy with your enemies in juggle state is my favorite thing about combat systems like Devil May Cry
Peaches!
(☆▽☆)
[Devlog 4] - Swift System and Better Movement - Stand Your Ground
(The Swift System) inspired by SF6 Drive Rush Mechanic
Swift Dodge - Evasion after heavy attacks
Swift Dash - Boost your mobility and extend combos by canceling Heavy Attacks
Hero's Harvest Devlog 1 - Combat System 1/2
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
[Devlog 2] Dodging - Stand Your Ground
A bit of camera rotation was added while dodging to make it more cinematic












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