Game
Last Days: Refuge

6 months ago

Devlog #1


Implemented standard key controls W A S D

20231226-2313-00_online-video-cuttercom_2.gif

That white square that follows the player (it won't be visible at release) is responsible for the area over which the sight can move behind the mouse. The sight will not be able to cross the white line.

__2023-12-26_230607.png

In the future, this square will be able to change size using the player's weapon, or rather, the size of this square will depend on the player’s weapon. For example, in pistols the square area will be smaller than in rifles.

This square is the aiming distance.


The player turns towards the sight. Crosshair moves to mouse coordinates. The speed of rotation of the head, arms and body towards the sight - slightly different from each other.

20231226-2313-00_online-video-cuttercom_1.gif

You can use the left mouse button to attack with your fist. When hitting with a fist, the punch animation plays. Added impact sound.

20231226-2313-00_online-video-cuttercom.gif

Added 3 weapons:

  1. MP-5

  2. HK-416

  3. RL-300 ML

gun1-r8afvfys.png

Implemented shooting and reloading of weapons. Added the ability to aim. When aiming, the position of the head changes, and the sight also changes. Also, when aiming, the speed of movement of the sight decreases, thereby making the player slower when aiming.

20231227-2239-45_online-video-cuttercom_2.gif

The active weapon (the one the player is holding) will be displayed in the lower left corner.

20231227-2239-45_online-video-cuttercom_1.gif
20231227-2239-45_online-video-cuttercom.gif

Added firing and reloading sounds for each added weapon.

The ammo will be reflected in the lower left corner.

__.png

That's all for now. Thank you for your attention!

Subscribe and don't miss the next one "devlog".


#dev #devlog #info #development #LastDay #gun

#game #tds #survival #zombie #shooter #rpg



0 comments

Loading...

Next up

Devlog #6 [ru] Доработка GUI, рюкзаки, новые анимации и многое другое...

Devlog #5 [eng] New scenery, new items, clothes, improved zombie AI, many new sounds and much more...

Improved item generation and new clothes [ru/eng]

#Spoiler Devlog№7

Devlog #5 [ru] Новые декорации, новые предметы, одежда, улучшен ИИ зомби, много новых звуков и многое другое...

Testing damage to limbs... Full video on YouTube

#spoiler devlog №7

Devlog #6 [eng] GUI improvements, backpacks, new animations and much more...

Working on new animations and video effects #Spoiler Devlog №6

#video in youtube

New health system (extremities)

Changing weapons

#Spoiler Devlog№6