Hello once again Toons of the world! It's been a little over a week and I'm back with the second devlog for Corporate Crush. I've taken a break from development after my last post and am now back with new ideas and general degeneracy!
...But the PG kind.
So far, the following features have been implemented since my last update:
No, that isn't a bug or typo. In this break I've realized a lot of my renders need to be remade due to issues with alpha clipping and incorrect transparency. In the case of large-bodied cogs such as the Chainsaw Consultant and Gatekeeper, they need to have their rigs entirely redone due to a major bug in their shoulders and collarbone.
My current focus is on the Toontown Central managers, especially Duck Shuffler, as he has the least amount of content and somehow the most bugs and errors in his code. Once these two are ready, I hope to put together a very brief proof of concept release to gauge public opinion and thoughts on the game's structure thus far.
As a thanks for your patience and support on this project, here is a "Behind the scenes" images of a future update! Thank you all for reading, and have an excellent day. Stay toon'd!
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