Hello once again toons of the world! It's been three months since the last Devlog for Corporate Crush, and I apologize for keeping you all in the dark regarding this project for so long. I'd like to being by thanking each and every one of you who has supported this project, be it by following the page, leaving a comment, reading these devlogs or even just spreading the word of the game to your friends! I've met so many of you lovely folks in-game and it warms my heart to see just how many people are excited for this silly little project.
I have some good news and some not-so-good news regarding this project, however.
The good news is that this project is not abandoned. I have full intentions to put more work into the game during my spare time and- if the stars align- push a special "mini update" for the holidays. This may not pan out however, so don't say I didn't warn you!
The not-so-good news is that, well... Progress has essentially come to a halt. I am heading into my second semester of my junior year of college, and recently it's become far more difficult to balance development for fun- Corporate Crush- with my game development classes which use Unity. As such, not much progress has been made towards the game within the months I have been absent, and I truly apologize for that.
I originally had a huge scope for the game, including a minimum of three endings for every single manager in the game, but the further I go into this project and into my college education, the more I realize I may have bitten off more than I could chew. As such, I wish to give some clarification as to what managers are and are not currently planned for Corporate Crush. This is not to say, however, that these managers are 100% confirmed to be cut! There is still a chance that, with later updates, they will be included.
The intended cogs for this game are:
The Duck Shuffler
The Prethinker
The Rainmaker
The Deep Diver (Currently being reevaluated)
The Major Player
The Plutocrat (Currently being reevaluated)
The Firestarter
The Chainsaw Consultant
The Pacesetter
The High Roller
I thank you all once again for sticking with the project through this rough development cycle. If you see me in game, feel free to reach out! I swear I don't bite!
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