Game
Star Blitz X - Demo

3 years ago

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.




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Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

#DKC30 asked what is my favorite DKC memories. For me it was when the first time witness and appreciating a non CD rom 3d poly graphic format on a 16 bit hardware like the SNES, and listening aquatic ambience blew my mind of how good it sounded.

We're giving out War Thunder starter pack keys!

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Learn more (including how to redeem the codes if you get one) 🔽

Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog 35# We're back and happy belated New Year. I have some important news to the demo of Star Blitz X. So far we update some of new laser weapons with notification sound effect. There was some few bugs to them but should be solved soon.

#JoltidayFave asked what is my favorite part about Christmas. For me is setting up the decoration and lights while enjoying the Christmas dinner.

We're giving out War Thunder starter pack keys!

Comment on this post to request yours!

Learn more 🔽

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.