Game
Greg RPG
11 months ago

Devlog 29: 15....21.07.2024


Hello!

The final battle was deemed "finished" this week - until I inevitably to back to tweak something about it later.

A bunch of polish to the core systems. NPCs no longer mostly randomly walk into walls, which made the randomly spawning thugs spread out all over the town whereas they used to be clumped up in certain spots only. This made me also save their positions in the town through saves and battles so they feel more rooted, so to say.

I tweaked the forest to be hopefully more fun and worthwhile. I noticed while playtesting that it was quite stressful to grind levels there - which is its purpose - so I naturally gravitated toward other solutions for that. Thusly I made it easier to hang out there. This also means another somewhat-revamp of the random battle generation, but I haven't really tested it thoroughly yet.

More dialogue. For example, the fisherwoman tells you your high score now. The Zeremy phone calls give you more info now, and there's more unique calls.

You can edit your keybinds now!

Oh, and another little thing... I finished the ending. One can play through the whole game now, from start to finish. No biggie...

beachbody.png

See you next week!

Goodbye.



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Devlog 24: 10.06....16.06.2024

Greg RPG version 0.9.0

Using binary space partitioning to make my dungeon layout!

Devlog 33: 12...18.08.2024

Summer

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I was bored, so... ManutKat.