Game
Greg RPG
1 year ago

Devlog 29: 15....21.07.2024


Hello!

The final battle was deemed "finished" this week - until I inevitably to back to tweak something about it later.

A bunch of polish to the core systems. NPCs no longer mostly randomly walk into walls, which made the randomly spawning thugs spread out all over the town whereas they used to be clumped up in certain spots only. This made me also save their positions in the town through saves and battles so they feel more rooted, so to say.

I tweaked the forest to be hopefully more fun and worthwhile. I noticed while playtesting that it was quite stressful to grind levels there - which is its purpose - so I naturally gravitated toward other solutions for that. Thusly I made it easier to hang out there. This also means another somewhat-revamp of the random battle generation, but I haven't really tested it thoroughly yet.

More dialogue. For example, the fisherwoman tells you your high score now. The Zeremy phone calls give you more info now, and there's more unique calls.

You can edit your keybinds now!

Oh, and another little thing... I finished the ending. One can play through the whole game now, from start to finish. No biggie...

beachbody.png

See you next week!

Goodbye.



0 comments

Loading...

Next up

Devlog 24: 10.06....16.06.2024

Greg RPG version 0.9.0

Devlog 33: 12...18.08.2024

Using binary space partitioning to make my dungeon layout!

Summer

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Just a Pico sprite

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve