Game
Greg RPG
2 years ago

Devlog 29: 15....21.07.2024


Hello!

The final battle was deemed "finished" this week - until I inevitably to back to tweak something about it later.

A bunch of polish to the core systems. NPCs no longer mostly randomly walk into walls, which made the randomly spawning thugs spread out all over the town whereas they used to be clumped up in certain spots only. This made me also save their positions in the town through saves and battles so they feel more rooted, so to say.

I tweaked the forest to be hopefully more fun and worthwhile. I noticed while playtesting that it was quite stressful to grind levels there - which is its purpose - so I naturally gravitated toward other solutions for that. Thusly I made it easier to hang out there. This also means another somewhat-revamp of the random battle generation, but I haven't really tested it thoroughly yet.

More dialogue. For example, the fisherwoman tells you your high score now. The Zeremy phone calls give you more info now, and there's more unique calls.

You can edit your keybinds now!

Oh, and another little thing... I finished the ending. One can play through the whole game now, from start to finish. No biggie...

beachbody.png

See you next week!

Goodbye.



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Devlog 24: 10.06....16.06.2024

Devlog 33: 12...18.08.2024

Greg RPG version 0.9.0

Using binary space partitioning to make my dungeon layout!

Summer

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

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Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.