Next up
Devlog
1. The basic interaction is done and the shotgun is supported
2. Granny's animations have increased.
3.Added MouseSensitivity & GraphicsQuality
4. Some language translations were done. Such as zh-CHS, ru-RU etc.
Hope i can finish this game soon :3
Devlog-2
*Added the ability to drop items, but this function could be improved.
*Construction of Granny's house began not long ago.
(Granny's house may disappoint you because the materials of this house are all from Granny 1, 2 and 3.(including items)...)
A simple Granny AI.
(btw: Do you want me to make multilingual features for this game?)
Devlog-4
1.Added an new enemy, Grandpa. (He can attack player through shotgun).
2.Added outline to items.
3.Added a new way for player to hide. (Locker)
4.Updated "player_died" animation for more realistic effects.
5.Added camera animation when shooting.
Devlog-5
-Add a new weapon, baseball bat
-Xbox controller now is support
-Arabic now is support
-AI and a few other details are optimized
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Werehog transformation process. #sonicunleashed
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)












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