Next up
A simple Granny AI.
(btw: Do you want me to make multilingual features for this game?)
Devlog
1. The basic interaction is done and the shotgun is supported
2. Granny's animations have increased.
3.Added MouseSensitivity & GraphicsQuality
4. Some language translations were done. Such as zh-CHS, ru-RU etc.
Hope i can finish this game soon :3
Devlog-2
*Added the ability to drop items, but this function could be improved.
*Construction of Granny's house began not long ago.
(Granny's house may disappoint you because the materials of this house are all from Granny 1, 2 and 3.(including items)...)
Devlog-3
1.Fixed a bug where dropped objects would clip through.
2.Some interactive functions have been optimized.
3.Granny can open closed and locked doors, but this feature needs to be improved.
Btw, I will probably update a Devlog every week.
Devlog-5
-Add a new weapon, baseball bat
-Xbox controller now is support
-Arabic now is support
-AI and a few other details are optimized
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE














5 comments