Next up
Devlog
1. The basic interaction is done and the shotgun is supported
2. Granny's animations have increased.
3.Added MouseSensitivity & GraphicsQuality
4. Some language translations were done. Such as zh-CHS, ru-RU etc.
Hope i can finish this game soon :3
A simple Granny AI.
(btw: Do you want me to make multilingual features for this game?)
Devlog-3
1.Fixed a bug where dropped objects would clip through.
2.Some interactive functions have been optimized.
3.Granny can open closed and locked doors, but this feature needs to be improved.
Btw, I will probably update a Devlog every week.
Devlog-5
-Add a new weapon, baseball bat
-Xbox controller now is support
-Arabic now is support
-AI and a few other details are optimized
Devlog-4
1.Added an new enemy, Grandpa. (He can attack player through shotgun).
2.Added outline to items.
3.Added a new way for player to hide. (Locker)
4.Updated "player_died" animation for more realistic effects.
5.Added camera animation when shooting.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)












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