Next up
Devlog-4
1.Added an new enemy, Grandpa. (He can attack player through shotgun).
2.Added outline to items.
3.Added a new way for player to hide. (Locker)
4.Updated "player_died" animation for more realistic effects.
5.Added camera animation when shooting.
A simple Granny AI.
(btw: Do you want me to make multilingual features for this game?)
Devlog-5
-Add a new weapon, baseball bat
-Xbox controller now is support
-Arabic now is support
-AI and a few other details are optimized
Devlog
1. The basic interaction is done and the shotgun is supported
2. Granny's animations have increased.
3.Added MouseSensitivity & GraphicsQuality
4. Some language translations were done. Such as zh-CHS, ru-RU etc.
Hope i can finish this game soon :3
Devlog-3
1.Fixed a bug where dropped objects would clip through.
2.Some interactive functions have been optimized.
3.Granny can open closed and locked doors, but this feature needs to be improved.
Btw, I will probably update a Devlog every week.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE












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