
Devlog #3
I made some progress on creating a basic tileset
and Used particles for bloodsplater effect
Next I'm planning on working on the night element cause most of the gameplay is gonna take place at night.
Next up
HI everyone
This how the game looks at this stage...
Try it....Your feedback would really help
HI everyone
So I've started working on the games cover image.
Progress is slow but I ama get there..
check out Till Dawn
Till Dawn Gameplay footage
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Hi everyone
So my logic is that most of the time will be spent running in the in game, so why add dash mechanic to get out of sticky situations.
That what I'm gonna add next after I finish the weapons
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hi everyone
Quick gameplay Footage
HI everyone
I've added a particle effect when an enemy dies
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Hi everyone
Progress Update
So this week I will implement something that will make the gun have a reason for floating around on its own cause I cant fix those arms.
I will also implement the weapons and their different bullets.











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