Devlog #3 – Regional Map Update, Save System & New Content Progress
This time I created a save/load system (basic for all games), developed frames for regional maps, and some new content.
Next up
🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.
Still messy in places, but things are finally clicking together!
🎮 More devlog updates coming soon.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Why walk when you can jump?
Szayel Aporro Granz - Bleach
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM











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