
Devlog 4/14
Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.
Painstakingly dull work, but necessary.
Next up
Just started on some quick lighting tests - first image is unlit for reference
Devlog 7/14 #advjam2020
- Game flow logic is finished, and tested - you can debug run through the whole game :D
- Begun work on the Medical location using Synty Sci-Fi assets
- It's starting to look like a game!
Devlog 9/14
- Did some lighting on the cryo pod bay
- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs
Slow progress, but should speed up now
Well hello!
This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.
But for now "Hi!" and I'll see you around :)
Devlog 14/14 #advjam2020
Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.
Hope you all enjoy it!
DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d
My last few months of work...
Devlog 10-11/14
- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!
- But I think I should make it before the deadline
- Also done some lighting work










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