Game
Susurrus

5 years ago

Devlog 14/14 #advjam2020

Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.

Hope you all enjoy it!




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DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

Just started on some quick lighting tests - first image is unlit for reference

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

- Begun work on the Medical location using Synty Sci-Fi assets

- It's starting to look like a game!

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d