Comments (10)
It's a bit clunky, but very promising. I'm not sure the non-linear story worked better on me than a linear one would have, mostly because the segments were short and I by the time I had mentally established the right time period for the segment I was playing, it was already on to the next.
I see from the other comments and your own posts that you are well aware of the things that work well and the things that require some work, so all I can say is that I hope you don't just leave the project behind now that the jam is over. It'd be cool to see it grow into a full game.
When I saw your game description in the discord, I thought oh no - we have such a similar setting in our game! But now after having played it, I'm happy that the games are obviously different enough. :) I liked exploring the ship, although the camera felt a bit odd (I wanted to move it to see where the character was running when he was behind walls). Unfortunately I couldn't complete my first playthrough because the character fell through the floor when checking the wrong power cable (not sure how it was called - right after walking into the bowels of the ship and turning to the left). A save game system would definitely be helpful there. And the game was rather quiet, maybe you could also add some ambient sound or background music?
This was a really nice little story. I was hooked by the non-linear story progression. My biggest issue is that it wasn't really a "game", more like an interactive storybook. There was no "game" element outside of the multiple-choice dialog system (which I did like, a lot!), and the pacing of the text did feel kind of long. Especially in the briefing segment, where the plot is all laid out. But I did enjoy it, and I give it a solid rating otherwise!
A very sweet story. I'd love to see a pause menu, manual text progression, and chapters introduced as I missed a few lines of text. I'm excited to see more from Tony :D
The narrative was absolutely fantastic, I love the style you went for and I think it worked really well. It's clear that time was a factor for getting maybe more interaction in but I don't think that takes away too much from the story. Well done and keep us updated if you add more post-jam as I'd be interested in trying it again having read your post mortem!
Susurrus
Susurrus is my adventure game for Adventure Jam 2020.
You play Sam, an engineer on board a deep-space colony ship, who makes a huge sacrifice when something goes irreversibly wrong on board.
If anyone's interested, I wrote a post-mortem for Susurrus on my blog, which goes into some detail about how I did and didn't plan the two-week jam properly :D
Devlog 14/14 #advjam2020
Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.
Hope you all enjoy it!
Devlog 13/14 #advjam2020
- And I have a finished, playable build of the game! :D
- And I will upload it tonight!
- And I will sleep like a roadside badger tonight!