Comments (10)
It's a bit clunky, but very promising. I'm not sure the non-linear story worked better on me than a linear one would have, mostly because the segments were short and I by the time I had mentally established the right time period for the segment I was playing, it was already on to the next.
I see from the other comments and your own posts that you are well aware of the things that work well and the things that require some work, so all I can say is that I hope you don't just leave the project behind now that the jam is over. It'd be cool to see it grow into a full game.
When I saw your game description in the discord, I thought oh no - we have such a similar setting in our game! But now after having played it, I'm happy that the games are obviously different enough. :) I liked exploring the ship, although the camera felt a bit odd (I wanted to move it to see where the character was running when he was behind walls). Unfortunately I couldn't complete my first playthrough because the character fell through the floor when checking the wrong power cable (not sure how it was called - right after walking into the bowels of the ship and turning to the left). A save game system would definitely be helpful there. And the game was rather quiet, maybe you could also add some ambient sound or background music?
This was a really nice little story. I was hooked by the non-linear story progression. My biggest issue is that it wasn't really a "game", more like an interactive storybook. There was no "game" element outside of the multiple-choice dialog system (which I did like, a lot!), and the pacing of the text did feel kind of long. Especially in the briefing segment, where the plot is all laid out. But I did enjoy it, and I give it a solid rating otherwise!
A very sweet story. I'd love to see a pause menu, manual text progression, and chapters introduced as I missed a few lines of text. I'm excited to see more from Tony :D
The narrative was absolutely fantastic, I love the style you went for and I think it worked really well. It's clear that time was a factor for getting maybe more interaction in but I don't think that takes away too much from the story. Well done and keep us updated if you add more post-jam as I'd be interested in trying it again having read your post mortem!
Susurrus is my adventure game for Adventure Jam 2020.
You play Sam, an engineer on board a deep-space colony ship, who makes a huge sacrifice when something goes irreversibly wrong on board.
If anyone's interested, I wrote a post-mortem for Susurrus on my blog, which goes into some detail about how I did and didn't plan the two-week jam properly :D
Devlog 14/14 #advjam2020
Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.
Hope you all enjoy it!
Devlog 13/14 #advjam2020
- And I have a finished, playable build of the game! :D
- And I will upload it tonight!
- And I will sleep like a roadside badger tonight!