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T.B.F
2 years ago

Devlog 6 - Logic Flow

Testing the flow of the Title Screen to Battle




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Devlog 2 - Auto Command Menu + Auto Combos

Hero's Harvest Devlog 3 - Overworld/Lobby

Devlog 3 - Enemy AI + Player Defence + Updated UI

As you can see even though its not your turn you can block/dodge enemy attacks but you need to block correctly

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Hero's Harvest Devlog 2 - Combat System 2/2

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Devlog 7 - Added Character

Hmmmm that move looks familiar

SEASON 1 - NEW CHARACTER (RYOZO) HAS JUST BEEN REVEALED

Try out Now on the Free Update V1.5.3 to Play as Ryozo (REACH PLAYER LVL 9)

Buy F1st Strike Now: https://polydood.itch.io/f1st-strike

Art Collab With @DD_gj_ig !!! ✨

Devlog 4 - Manual Combos + Meter Cost

Hmmm should I add Damage points and Super Attacks

BTW Parry Attack gives you Combo Points