Changes:
ANY OS:
- Added a brand new tile set.
- Added some new rooms in a new area.
- Added some new particle effects.
- Added a new fluid type.
- Added some new fluid effects.
- Updated a couple old rooms.
- Fixed 2 bugs / issues.
------------------------------------------
Hello again.
I struggled a bit to get this new area going and as such didn't exactly get as much done as I wanted..
But at least the puzzle pieces for this area now exist so I can keep on building and hopefully finish version 1 of the area as soon as possible.
I'll probably keep making rooms for the foreseeable future as there's not that many left now, will likely still take at minimum another month, maybe more, but that's just how it is.
So, not much else to say about what has happened since the last devlog, hopefully I'll be able to get a lot of rooms done until the next devlog is out.
------------------------------------------
In other news, I recently ran a poll over on twitter and discord regarding DirectX9 (GameMaker Studio 1) support and moving over to DirectX11 (GMS 2).
And it looks like DX9 support is not very important as pretty much 85%+ of all voters can use DX11, the remaining ~15% mostly use Linux which use OpenGL so it doesn't matter in this case.
A small portion of that ~15% use Mac which might not use OpenGL anymore but I don't own one so I can't test and/or release for Mac at this time anyway, might happen at some point in the future but for now it's not possible.
So with all that being said, I may or may not get started on GMS2 porting after all rooms have been added to the game, but we'll see, I'll talk more about that later whenever it's time.
------------------------------------------
Links:
2 comments