v0.60 / 0.61 Changelog:
https://www.dropbox.com/scl/fi/vukx9we3j4f3mfymxai43/v0_60_0_61.txt?rlkey=6vu3gn311hf9t2qpdvzuxru99&raw=1
Once again, didn't mean for it to be this long between devlogs but it is what it is.
So another new boss has now been added and my plan is to keep going with this and start work on the next boss right away.
Got a bit side tracked this time around since I noticed *A LOT* of things were not working anymore in the game, which can be seen in the changelog, at some point a lot of things broke apparently, but most issues I found have now been fixed at least.
Anyway, not much else to say, I'll continue working on this at whatever pace it ends up being.
Patreon:
https://www.patreon.com/ApapappaGames
Discord:
https://discord.gg/fTTEUNZ
Next up
Devlog - 88
New custom particle system with misc effects. (ignore the screen shake on hitting every enemy, it's a bug)
Devlog - 90
Finally done with the particle stuff.
(particle stress testing, didn't know what else to show)
(old gif this time, way too sleepy to make a new one, sorry)
Devlog - 83
Finished another area, not much left now.
It has come to my attention that someone out there is trying to scam people using my game, so I have to tell you:
DO NOT click any links from anyone claiming to represent my game.
Read article for more information.
Devlog - 89
More particle improvements.
(should probably reduce particle count for these effects)
Devlog - 87
Trying to showcase the new cold screen effect with limited success.
Devlog - 85
GMS2 port is pretty much finished, new demo testing will commence soon. (huge devlog, wall of text incoming)
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