Okay, so uuh..... it's been a while.
Things happened and as usual, nothing went as planned.
But the new demo is finally done, the sad part is that it's 95% the same content as before as this was only supposed to be a GMS2 port.
However, a lot of things have changed in many aspects of the game so while it may not be new content, the demo has been updated to more accurately reflect the final product.
I know this might not be very exciting but as I've mentioned a long time ago, this port had to be done for multiple reasons.
Anyway, now that this is finally done, I will be declaring this the *FINAL* demo release until the full game is complete.
(with the exception of this demo being completely broken and unplayable)
I just have to stop caring about the demo and get on with the full game, especially since my IRL situation always seem to get worse, making everything harder and harder to do, but I won't get into that.
So, that's it, this is the final demo for the foreseeable future.
As for the old "Changes" list I've always used, I'm going to take a new approach now:
To combat the changes list being too long and having to rewrite it multiple times for each website since every website has different limits for unknown reasons, I will be hosting the changes list as a text file on my dropbox instead like this:
v0.54 Changelog:
https://www.dropbox.com/s/nik2ktaeeshh9en/v0_54_Demo.txt?raw=1
This changelog only includes changes since the last devlog, for all changes since the last demo, you have to look through devlog68 until now.
And this will make these devlogs a bit more boring I guess but I have to save time and brainpower here.
So now on to some notable changes for the new demo:
1 - Windows now uses DirectX11 instead of DirectX9, so DirectX9 is no longer supported.
2 - This change (among others) also means that Windows XP is no longer compatible at all. (not that it really matters)
3 - Windows executable is 32bit for now but it will move over to 64bit only the next release whenever that is.
4 - Linux executable is now 64bit only.
5 - Linux now has mixed controller support, most things work but a keyboard may be needed to customize some controls and some controller buttons may not be detected, this all depends on controller type.
6 - Linux now also comes with a YYC (c++ compiled code) version for better performance.
7 - Linux now supposedly only require 2 dependencies when using the YYC version, otherwise there should be no need to install anything.
8 - The game no longer uses %appdata% on Windows or equivalent on Linux for saving, it now uses the Data folder in the extracted game folder.
That's mostly it I think, there may be other significant changes but I'm drawing blanks right now.
So I think that's about it for this devlog, hopefully I can return to more frequent updates soon but I still have to work on other stuff alongside Zordak so it likely won't return to the same frequency as before.
The plan now is to try and get going as fast as possible with the main game (although I have less time and every time I say something everything goes wrong) in hopes to finally get this close to being finished.
Let me know if there are any issues with this new demo.
If any major / critical issues are found within, I don't know, maybe a week then I will fix them and update the demo again, but after that I will leave this demo as it is until the full game is done.
So yeah, that's it, see you next time.
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