Devlog, devlog, read all about it! This ended up being more of a design discussion, as latest changes were mostly bugfixes - but it was a really good discussion about card crafting mechanic and how we want to structure the campaign https://www.youtube.com/watch?v=0gnzevL4S3E
Next up
Adding Juice to Combat in Cattenburg
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Happy New Year, Adventurers! A quick update from the devs.
How I handle my game's difficulty with one curve
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
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