Devlog, devlog, read all about it! This ended up being more of a design discussion, as latest changes were mostly bugfixes - but it was a really good discussion about card crafting mechanic and how we want to structure the campaign https://www.youtube.com/watch?v=0gnzevL4S3E
Next up
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Adding Juice to Combat in Cattenburg
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Happy New Year, Adventurers! A quick update from the devs.
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