So what is new? well first of all, some of the areas have been re-designed to work better within Game Guru's limitations. Mainly performance has been greatly enhanced, meaning that the levels now rarely dip below 40 FPS on my aging I5 computer.
All in all, given the smaller scope and setting of the game, this is the title that I enjoy working in the most. Its also great fun to me to just jump in the levels, walk through these areas with the lively foliage and the critters buzzing around. Its really like making a little world to me which is oddly relaxing. Game Guru is now, all these years in, also in a very use - able state... so if you haven't tried it in a while, you can do so now, I'm sure its performing far better than you remember.
I'm about to show screenshots of a level that I added in between level 1 and 2, as level 2 has proven to be a bit too difficult right off the bat so I needed a tutorial sequence. That is what happens in the new level 2. Balancing wise this also allows me to ramp up the difficulty more smoothly and introduce better equipment more gradually. (this means that you will not have access to the guns seen on the screenshots now when you play this level yet.)
Well, I couldn't decide what screenshots to post so I figured I'd just drop all of them. There will be a video eventually, but not until music and full SFX are in, so thats quite a while off from now. As always, feedback is welcome and than you for reading!
Next up
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Spectre. Slow progress and outskirts port city level.
Spectre: Harbor Area and various other work in progress related things discussed in this article.
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
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