Next up
Devlog: https://youtu.be/UTkMhNGJoFw
In short:
- opponent type: yellow human;
- animations are working better;
- tileset resized from 10m into 2m;
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
New Opponent type in tribal-voodoo theme, type: magical tank/
Demo V 0.2.0 is available!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Dwarfs are added, now it's getting serious!
The shooting was recoded, and now is shooting in the centre of the screen, and depending on the weapon type, some bullets can act differently.
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