Game
Master of War: Rule of Power


3 years ago

Devlog: https://youtu.be/iDIT4smXW1E

In short:

- fullscreen mode added;

- colour update;

- recolouring player's objects depending on belonging;

- next step: working;


|OD| Master of War: RoP: Indie game devlog #15
Wishlist now and support a solo developer in his journey.= Game sites =https://store.steampowered.com/app/1970400/Master_of_War_Rule_of_Power/https://gamejol...
https://www.youtube.com/watch?v=iDIT4smXW1E


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The demo was updated to V 0.4!

Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!

A small update is available 1.0.1 and added last act 5.

Also is the last day to get this game on -30% sale!

In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.

Also, be prepared to meet supernatural beings!

The magic update for my game is almost here!

A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!

The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

1.0.0 IS HERE!

​The new version of the demo is also available! And the list of the changelog is in game folder.

Now for the nearest month, I will try to update this every Thursday adding some new stuff that was mentioned some time ago and improving AI.