Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Sorry for little late, here is another small update V 1.02.
I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.
In this update, I add one fabular map and I plan to experiment more in this style.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
A small update is available 1.0.1 and added last act 5.
Also is the last day to get this game on -30% sale!
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
Sorry for a long time of silence.
Now I will try to make a regular update.
The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.
Now I'm going to add a random modifier, which means weather!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
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