Game
Master of War: Rule of Power

2 years ago

Sorry for a long time of silence.

Now I will try to make a regular update.

The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.

Now I'm going to add a random modifier, which means weather!




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The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.

Also, be prepared to meet supernatural beings!

A small update is available 1.0.1 and added last act 5.

Also is the last day to get this game on -30% sale!

The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

Sorry for little late, here is another small update V 1.02.

I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.

In this update, I add one fabular map and I plan to experiment more in this style.

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

The magic update for my game is almost here!

A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

New version 1.0.3 is available where improved economic stuff of AI.

Here are some examples of how the AI base now looks like

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!