



Devlog: https://youtu.be/mD9l-mP5_do
In brief: returning to work, new version in this week and updating demo and improving some graphics to make the game more readable(current/incoming):
Next up
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Demo V 0.2.0 is available!
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
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