Multi Biome Support
This week I was short on time due to family visiting and a family member moving into town.
Therefore I only worked a little over a day in total on the game. In that time I managed to implement the new automatic vegetation system using the approach I described in the last devlog. It’s working well (has a few bugs to fix eventually) and I feel confident that I can make the necessary adjustments to other systems to fully work with the new system in the future. I also added a very basic system for multi biome distribution into the world generation pipeline. This means when a chunk is generated a random biome (plains, forest etc) will be assigned and vegetation is spawning accordingly. The biome distribution will get more depths in the next biome pass in which a biome will not necessarily spread across an entire chunk and will take into account neighboring chunk biomes to determine its biome area. To test the multi biome approach I also added a second biome to the procedural vegetation system. Next week I will be back to my regular work schedule so I expect to get a lot done.
Notable tasks this week:
Refactored procedural vegetation system to only require one system instead of multiple
Implemented very basic multi biome assignment for chunks
Added second biome to procedural vegetation system
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week.
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