Game
Five Nights at Freddy's Remastered
4 months ago

Devlog.

The game will be delayed until February next year.


Me and Certii still havent finished some things, including AI and a secret mode involving multiple players at once, but trust me; it will be worth it. (wow first time i have used ; in years)

We're working daily to bring this game as early as we can, and let's say, we have SEVERAL surprises coming for this game, some even are gamebreaking.

Luckily, we will add several options incase the normal user doesn't like these things, called "Original NightShift Mode" for gameplay mechanics, and for graphical things, you will be able to change them in the Graphical Settings page 2.

Also, one of our members (SPT) works daily on upscaling manually EVERY SINGLE SPRITE AND RENDER into a Quad HD Resolution. (1440px).

And with this, i end today's devlog.



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I will not say anything else.

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

before FNaF 2 Remastered there will be something else.. 👀

Spanish dub coming soon, thanks to @DonovanElijah for making the Spanish Phone Guy voice.

"yo how the fuh does the nightguard use ts" the other 3 deadly animatronics watching "the new guard":

you guys gon be eating good next week

the day we started this game was on friday nov 21 at 6:52pm btw

We need playtesters!