Game
Five Nights at Freddy's Remastered
2 months ago

Devlog.

The game will be delayed until February next year.


Me and Certii still havent finished some things, including AI and a secret mode involving multiple players at once, but trust me; it will be worth it. (wow first time i have used ; in years)

We're working daily to bring this game as early as we can, and let's say, we have SEVERAL surprises coming for this game, some even are gamebreaking.

Luckily, we will add several options incase the normal user doesn't like these things, called "Original NightShift Mode" for gameplay mechanics, and for graphical things, you will be able to change them in the Graphical Settings page 2.

Also, one of our members (SPT) works daily on upscaling manually EVERY SINGLE SPRITE AND RENDER into a Quad HD Resolution. (1440px).

And with this, i end today's devlog.



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im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

we found the old freddy model we used‎

mr william please get your hand out of my door thank you just kidding, another devlog.

We've just started the Playtesting/Beta Testing campaign!

#devruary how do we plan a game?

we simply just get along on the team, do some sketches, concepts, plan the ideas, we all give ourselves some jobs to do for the project, and then we start with it. we're the type of team that doesnt really struggle.

wassup (ignore the hand)

I will not say anything else.

official icon reveal

bear5 next to a fucking random called "freddy fazbear"