Game
Five Nights at Freddy's Remastered

27 days ago

mr william please get your hand out of my door thank you

just kidding, another devlog.


yes i know, sorry for not releasing the demo today.

i won't even tell the reasons because they are obvious, we couldnt meet the deadline right now.

about the game itself...

..it's going great!

all the AIs have been fully coded, although buggy, they are accurate enough, but wait! we made some changes to them, which y'all will be able to see once the game comes out.

also check out the pause menu

image.png

By the way, this is the current state of the office right now.

image.png

Please ignore the letters on the right, they dont mean anything.

anyways, certii out! :)



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Our comparison between our uspcaled renders and the OG ones.

Before you say "They're Inaccurate", yes, we already know, but we have seen it as an opportunity to "remake" the original renders and make them "better".

If someone has feedback, share it.

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

I will not say anything else.

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

We've just started the Playtesting/Beta Testing campaign!

Reaching the Goal #SaveJim

Spanish dub coming soon, thanks to @DonovanElijah for making the Spanish Phone Guy voice.

daily pixelart day 5 !!!

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a few fun comments from the game's code